![]() ![]() The devs want to have patches coming to balance the MP, improve performance and maybe in the long run make a remaster or even a sequel. Like I said the game is only 8€ and by buying it you support continuous development of it. Animations when units ride horses or fall from them are great, idle animations are great, ranged units have different animations when fighting in melee (and different damage too), etc.Honestly even SC2's animators are put to shame by this 20 years old game. It's super ugly, the unit models look like FF7 characters, however it does look much much better in movement as there was a lot of care put into animations.Įvery unit has different combat moves and combined with appropriate sound effects, the illusion they're parrying and deflecting each other is working. The uniqueness of the experience is well worth 8€. If you don't know the game, I highly recommand it. ![]() With the steam version you also get a campaign from the expansion which I haven't played yet.Ī very speedy early game thanks to the simple economy that seem to favor aggression in MPĪ unique countering system between units which I'll talk about laterĭeep unit interactions and micro possibilities, with a lot of active abilities Btw I really like the next mission presentation where you have to choose between 2 provinces on a map and with advisers telling you where they think you should go. For example, peasant into dojo = spearman, peasant into target range = archer, archer into dojo OR spearman into target range = dragon warrior (who has melee and range attacks).Ī main campaign with choices that lead to different missions and possibly different endings(?). ![]() Unique units production mechanic, you make every unit by training peasants in buildings, and you can cumulate trainings too. Very limited macro-management with automated workers production, only 2 resources (+ horses and yin/yang points) and no expansions Unique medieval/fantasy setting with an Asian theme What I mean by that is BR is quite a unique game in a lot of aspects, here are its most prominent features in a list format. Everything I'm gonna say about multiplayer especially is speculative and the result of me watching a few games on youtube, not playing multiplayer. Please note I've only been playing the game for a couple weeks and I'm not as familiar with it as I was with TW. I'll first describe how the game works since I'll assume most of you aren't familiar with it, then I'll discuss which ideas can be pulled from it for FG. In the spirit of my thread about the TW series, I'll be talking today about a small RTS from the year 2001 called Battle Realms. ![]()
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